
Saturday, March 26, 2011
Monitoring your GAME Plann Progress

Saturday, March 19, 2011
Carrying Out GAME Plan
To execute my GAME plan effectively, I will need the follow resources, at least four laptop computers with internet access and microphone, projector and screen, digital camera, CD /cassette player. In addition, I will need the support of the IT technician to ensure that the IT resources are in place or time can be made available for my students to use the computer lab for some of our classes.
I will also need to compile a list of websites that contains the information that I need as well as a number of software that contains the processing tools that I will guide the students to use.
So far I have selected the content area that I will use for this activity. Nature Disasters is a very important topic in the Geography curriculum and with the frequency of major global disasters, authentic data is readily available. I have commence discussions with the IT department for the use of the IT labs for some of the classes in this unit. I have also started to use my laptop and other technological devices to model creative and innovative approach as I teach my classes. The students are liking my new approach.
Friday, March 11, 2011
Developing my Personal Game Plan
Game Plan 1
Goal: Teacher engages students in exploring real-world issues and solving authentic problems using digital tools and resources.
Action: Use a variety of technological resources to stimulate students interest in real world issues and problems. Use inquiry-based strategies to guide investigation into content areas. Additionally, guide students to implement the use of technological resources to demonstrate understanding of content materials.
Monitor: Ongoing assessment of students' work through students' personal notes, online portfolios and artifacts, through standard grading and feedback. Ongoing assessment of students' progress in developing technological skills.
Evaluation: Provide individual and whole class feedback and guidance in content and technological skills development . Provide opportunities for students to share, comment and revise their work.
Game Plan 2
Goal: Teacher promotes, supports, and model creative and innovative thinking and inventiveness.
Action: Create the learning environment that enables students to construct new ideas and products that are useful and innovative. Guide students to use technological resources to create new theories, new products and new solution to problems (Cennamo, Ross, & Ertmer, 2009).
Monitor: Ongoing assessment of students thinking and progress through monitoring and evaluation of the effectiveness of their thoughts and actions (Cennamo, Ross, & Ertmer, 2009).
Ongoing assessment of students progress in using technological resources to support their creative thinking and new ideas development.
Evaluation : Provide individual and whole class feedback and guidance on the value and worth of their ideas . Provide opportunities for students to share their impression on the value of their new ideas and products. Additionally, provide opportunities for students to give their feedback on the teacher's effectiveness in creating an effective learning environment that support creative thinking.
Reference:
Cennama, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standard-based approach. Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards for Teachers (NETS-T). (2008). International Society for Technology in Education. Retrieved (March 10, 2011) from http://iste.org/