Game Plan 1
Goal: Teacher engages students in exploring real-world issues and solving authentic problems using digital tools and resources.
Action: Use a variety of technological resources to stimulate students interest in real world issues and problems. Use inquiry-based strategies to guide investigation into content areas. Additionally, guide students to implement the use of technological resources to demonstrate understanding of content materials.
Monitor: Ongoing assessment of students' work through students' personal notes, online portfolios and artifacts, through standard grading and feedback. Ongoing assessment of students' progress in developing technological skills.
Evaluation: Provide individual and whole class feedback and guidance in content and technological skills development . Provide opportunities for students to share, comment and revise their work.
Game Plan 2
Goal: Teacher promotes, supports, and model creative and innovative thinking and inventiveness.
Action: Create the learning environment that enables students to construct new ideas and products that are useful and innovative. Guide students to use technological resources to create new theories, new products and new solution to problems (Cennamo, Ross, & Ertmer, 2009).
Monitor: Ongoing assessment of students thinking and progress through monitoring and evaluation of the effectiveness of their thoughts and actions (Cennamo, Ross, & Ertmer, 2009).
Ongoing assessment of students progress in using technological resources to support their creative thinking and new ideas development.
Evaluation : Provide individual and whole class feedback and guidance on the value and worth of their ideas . Provide opportunities for students to share their impression on the value of their new ideas and products. Additionally, provide opportunities for students to give their feedback on the teacher's effectiveness in creating an effective learning environment that support creative thinking.
Reference:
Cennama, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standard-based approach. Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards for Teachers (NETS-T). (2008). International Society for Technology in Education. Retrieved (March 10, 2011) from http://iste.org/
Hi Phil,
ReplyDeleteI am not seeing my posting--for some reason I'm thinking I posted to your blog? Just in case, let me share again.
I love the idea of drawing on authentic, real world contexts in lesson planning. The real world connection is not only motivating but provides students a concrete framework to understand content. It also allows for the development of problem solving skills. Teacher modeling can facilitate this.
Thank you for sharing.
Susan