The GAME plan process has proven to be very effective in assisting me to set goals, actively plan, monitor, and evaluate my teaching/learning activities. It also emphasised the need to keep an updated portfolio as a means of continuous reflection and evaluation. The GAME plan therefore served two main purposes for my professional development. Firstly, it guided my personal development in understanding and using several technological tools. Secondly, it guided my development in integrating technology into the curriculum and my students use of technology in their learning. Indeed, it effectively supports the idea of, Self Directed Learning. Cennamo, Ross & Ertmer (2009) suggested that Self Directed Learning is, locating opportunities and completing tasks to meet ones own learning goals. This week, I was introduced to the Digital Storytelling tools. I am very exciting about the prospects of formulating a GAME plan to master these tools and introducing them to my students.
The role of teachers in meeting the standard of the NETS-S, is to guide students to the many technological tools that are available to assist them to become more independent learners. In addition, it is important for teachers to guide the students through all aspects of the GAME plan: setting goals, take action to meet those goals, monitoring progress, evaluating development and extend the learning to new situations (Cennamo, Ross & Eetmer, 2009). During this course we discussed, constructed lesson plans and units that clearly demonstrated how the GAME plan can be used to develop the following NEST-S: Creativity and Innovation, Communication and Collaboration, Critical Thinking, Problem Solving, and Decision Making and Digital Citizenship.
Reference: Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaning classroom use-A standards-based approach. USA: Cengage Learning.
Hi Phil,
ReplyDeleteI am so glad that the GAME plan was helpful to you. I find it is a great framework for any problem solving activity--it includes goal setting (or problem representation) and generating and evaluating strategies. This is something students can learn and once they have made this approach a part of their learning process and goal setting process, they should feel much more empowered to be self-directed. Ultimately this is what we hope to see.
Thank you for sharing.